The Chinese game of checkers

The Chinese ladies are a board game depending on a generally circular or hexagonal game apron, on which a star to six branches is represented, including 121 sites to the total.

1

The pawns are arranged in the six outside triangles of a star to six branches, forming six groups of ten pawns, and permitting to play two, three, four, or six players at a time. Every group has a different color. To two or three players, one can play with groups of fifteen pawns.

Every pawn is always on a site, and a site is only occupied by a pawn.

Following the used material, the pawns can be balls, and the sites are materialized then by holes in the apron of game. Other possibility, the directions of game are drawn on apron, and the station is the intersections of these lines. The pawns are put on these intersections.

Goal of the game

The goal of the game is to displace the set of his pawns in the zone opposed to his zone of departure. The winner is the first player to have brought the totality of his pawns in his zone of arrival.

Rules

The players are distributed in a symmetrical way around the apron of game.

Each controls a group of ten or fifteen pawns, that it is necessary to bring in the symmetrical zone of his departure zone in relation to the center of the apron.

In the case of the game to three players, this zone is free since the beginning of the game.
In the other cases (game to two, four, or six players), she is occupied in beginning of part by an adverse player, that the libèrera with the progression of his own advancement.
Each plays only one pawn by turns. A movement takes place according to two fashions, by choice and in an exclusive way:

Displacement of a slot in one six directions of the tray.
Displacement by successive jumps. Every jump makes itself a pawn of any color, in a symmetrical way in relation to this pawn, above and according to one directions of the tray. The rule of basis indicates that the pawn over which one jumps must be directly adjacent, a frequently played variant allows the "long jumps." In any case, the jump can only be allowed so no other pawn is on the trajectory of the jump nor in the slot of arrival, with the exception of the pawn that acts as pivot.
Unlike the classic ladies, the jump makes itself without hold. The pawns remain in game during the whole left.

Strategy

It is of course crucial to use the pawns of the other players to progress as quickly as possible. It is as important not to let pawn of side bus at the end of the game centers it of the star is often desolate deserts itself often and the remaining pawns don’t have the opportunity anymore to make some jumps and meet constrained to advance slot by slot.

Otherwise, the relation with the adversary directly opposite is particular because of the mutual dependence that creates itself:  the two players have need to occupy the place freed by the other, and their strategy influences more on this adversary that on the other.


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