Cyber Economy
Worldwide rapid development of e-business booms up electronic payment and online transfer in which the online banking plays an important role.
Worldwide rapid development of e-business booms up electronic payment and online transfer in which the online banking plays an important role.
In China, with the development of the Internet, the recruitment methods are continuously changing. The online recruitment characteristics: no region an time limitation, wider range, high efficiency, fast, time-saving, low cost and others, make it become more and more popular to enterprises and applicants. With the market share continuously expanding, it is making steps into the mainstream recruitment way. Currently, the online recruitment is enjoying a fast-growing period.
In 2005, China's E-commerce market scale reached 680 billion RMB. The cyber-economy mentioned in this report means network service companies' economic activities fully depending on the Internet platform. Since 2006, led by Web 2.0, cyber-economy opportunities will emerge in an endless stream and those opportunities supply a new development space for investors and pioneers.
With its fast development, online/mobile payment has become the preferred payment means for a great number of online consumers. Even so, it doesn't hamper the rising of new online shopping transaction pattern. In July, 2006, China Union Pay and dangdang.com cooperated to pen the new e-commerce payment service " online shopping; offline swipe card payment" that is based on smart swipe card telephone.
Along with the fast progress of Internet and mobile network in recent year, various kinds of e-commerce emerged, bringing more convenience and alternatives to people's life. Online payment and mobile payment, as incentive means to further development of e-commerce, will become the main payment means of e-commerce by and by.
Worldwide rapid development of e-business booms up electronic payment and online transfer in which the online banking plays an important role. Electronic money, e-money for short, which was brought together with online banking, provides strong support for electronic payment with its specific online payment functions. As final expectant of electronic payment and balancing, online banks act as a bridge between buyers and sellers, through which the most pivotal factor and highest level in e-business e-payment service is provided.
In 2005, China's online game market competition was fierce in all categories, and more than 20 online game products released every month. By the end of 2005, more than 200 online game products were available on the market, of which less than 10 percent of products were profitable. Nevertheless, the growth of overall market shares of online game is still fast with generous profits. The actual sales revenue of China's online game market reached RMB 3.77 billion in 2005, up by 52.6 percent over the year of 2004.